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Red Rock Rumble

Engine: Unity

Game: RAVENFIELD

Released: 6/23/23

Build time: 3 Weeks

Download Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2993649254

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Red Rock is an asymmetrical, six point map designed around elevation changed and tight skirmishing. The general flow of the map leads to some nice tug of war action on the central point, while the higher elevations provide vantage points and a better defense all around.

This map was constructed entirely using vanilla Ravenfield assets, and despite the limitations of using said assets, the map did manage to strike a nice look to it that worked in its favor.

It's also ridiculously well optimized because of that as well, allowing for even a toaster to run it.

Top down overview of the map

Top down overview of the map

Red spawn, low ground with two major ways to get it, but fairly well fortified. In old play tests, this tended to get captured too quickly and caused flow issues.

Red spawn, low ground with two major ways to get it, but fairly well fortified. In old play tests, this tended to get captured too quickly and caused flow issues.

Above Red Spawn looking towards Blue.

Above Red Spawn looking towards Blue.

Adobe point, serving as a middle ground between the upper point, and the lower red spawn.

Adobe point, serving as a middle ground between the upper point, and the lower red spawn.

Upper spawn. Has an AT turret to counter the tank that spawn at the oasis flag.

Upper spawn. Has an AT turret to counter the tank that spawn at the oasis flag.

Blue spawn. No defenses, but still quite challenging to capture due to it being one of the highest points on the map.

Blue spawn. No defenses, but still quite challenging to capture due to it being one of the highest points on the map.

Central point overlooking Red Spawn

Central point overlooking Red Spawn

Central capture point

Central capture point

Overview of the Oasis

Overview of the Oasis

The Oasis Point.

The Oasis Point.